Objective
Make a positive difference with smart, driven people I can learn from.
Ideally this will involve software development using graphics, audio, media, simulation, or AI.
Education
BS Computer Science (GPA: 3.44)
Graduated May 2004
Experience
System Discovery Engineer
April 2005 - present
Worked on BDNA Inventory, a network inventory and analytics system for large enterprises.
Helped write software to:
- Communicate with popular operating systems (Windows, Linux, Solaris, AIX, etc.)
using various technologies (WMI, SNMP, ssh, bourne shell, etc.)
- Retrieve component inventory (CPUs, Printers, Video Cards, etc.)
and relevant filesystem / registry information for further application detection
with scripts written in XML, Perl, C#, SQL, etc.
- Export Inventory data to BMC Atrium CMDB, Import data from Microsoft SMS, ISS Internet Scanner, etc.
- Clients include Motorola, US Navy, and Kaiser Permanente.
Research Assistant
Sept 2004 - March 2005
Worked under Prof. John Laird converting the SOAR editor VisualSOAR
to an Eclipse plug-in. Also assisted with Mac OS X port of SOAR.
Programming Intern
Summer 2002
- Optimized media archives and DVD layout for "NBA Inside Drive 2003" on Microsoft Xbox.
- Worked on initial cross-platform build system for "Hunter: Wayward" on Sony Playstation 2 and "Hunter: Redeemer" on Microsoft Xbox using both Codewarrior and Microsoft Visual Studio.
Skills
- Experienced with:
Java, Perl, C++
- Familiar with:
Enterprise Application Development, Game Development
Projects
-
The Resistance (April 2004):
a Mac OS X game written
for the Wolverine Soft 48 hour game competition
with Jon Woodard
in C++ using OpenGL and GLUT.
Conferences
-
Oppenheim, Paul & Chess, Ben.
Mac OS X Patching Documentation Hack.
MacHack 16, 2001.
Hobbies
Music production and DJing, software development, personal IT, video games, blogging and web development.