[paul.oppenheim] +1 734 576 5241 paul@pauloppenheim.com http://pauloppenheim.com Objective --------- Make a positive difference with smart, driven people I can learn from. Ideally this will involve software development using graphics, audio, media, simulation, or AI. Education --------- University of Michigan - Ann Arbor, MI BS Computer Science (GPA: 3.44) - Graduated May 2004 * Notable experience with: Artificial Intelligence, Game Development, Graphics * Extracurricular: Wolverine Soft (Game Development) (President 2002 & 2003), Siggraph (Computer Graphics), Entity (Digital Art), umich-mug (Mac User Group), BUNAC (International Employment Programme) Experience ---------- BDNA Mountain View, CA System Discovery Engineer April 2005 - present Worked on BDNA Inventory, a network inventory and analytics system for large enterprises. Helped write software to: * Communicate with popular operating systems (Windows, Linux, Solaris, AIX, etc.) using various technologies (WMI, SNMP, ssh, bourne shell, etc.) * Retrieve component inventory (CPUs, Printers, Video Cards, etc.) and relevant filesystem / registry information for further application detection with scripts written in XML, Perl, C#, SQL, etc. * Export Inventory data to BMC Atrium CMDB, Import data from Microsoft SMS, ISS Internet Scanner, etc. * Clients include Motorola, US Navy, and Kaiser Permanente. University of Michigan - AI Lab Ann Arbor, MI Research Assistant Sept 2004 - March 2005 Worked under Prof. John Laird converting the SOAR editor VisualSOAR to an Eclipse plug-in. Also assisted with Mac OS X port of SOAR. High Voltage Software Hoffman Estates, IL Programming Intern Summer 2002 * Optimized media archives and DVD layout for "NBA Inside Drive 2003" on Microsoft Xbox. * Worked on initial cross-platform build system for "Hunter: Wayward" on Sony Playstation 2 and "Hunter: Redeemer" on Microsoft Xbox using both Codewarrior and Microsoft Visual Studio. Skills ------ * Experienced with: Java, Perl, C++ * Familiar with: Enterprise Application Development, Game Development Projects -------- * The Resistance (April 2004): a Mac OS X game written for the Wolverine Soft 48 hour game competition with Jon Woodard in C++ using OpenGL and GLUT. Conferences ----------- * Oppenheim, Paul & Chess, Ben. Mac OS X Patching Documentation Hack. MacHack 16, 2001. Hobbies ------- Music production and DJing, software development, personal IT, video games, blogging and web development. References furnished upon request.